Lilit Mnatsakanyan is a GAD student at UCL Bartlett, doing her MArch degree. This blog is dedicated to all work/research/experiments etc produced during her studies.
Monday, 16 July 2012
Wednesday, 13 June 2012
Re(Calibrator) Phase15
3D scanner, is a relatively recent invention; a medium size, handheld device allows the user to scan a three dimensional object, as one would with a bar code reader. But unlike the bar code reader, this piece of equippment works with its own software, which means the device is constantly connected to a latop/computer and the output is monitored on the screen at all times.
The scanner essentialy takesphotos one after another, it is constantly flushing when in use, and later this images or frames, are stitched together to represent the scanned geometry.
Above image is a snapshot of the software that works with the 3D scanner. Here the geometry is already stitched together and afterwards a mesh skin is created based on this structure with the method of "fusion". It is fascinating that this software works with 2D eraze mode with a 3D object. Another interesting aspect is that any of the scanned frame can be removed from the stitched final object.
On the examples below I have 3D scanned the glass and lead model and took it into Z brush to assign different materials.
Since the 3D scanner uses the frame technique to assemble the geometry, there are variety of ways to scan the same geometry, by manipulating the handheld scanner and setting it to custom directions.
For these reason I have obtained a number of gemoetric outcomes with scanning the same object over and over, when the data as similar and yet didfferent every time.
I have discovered that the shininess of the scaned object also affects the scanning process, since the scanner directs flushes of light to the model and reads back the geometry, so depending on reflectivity and trasparency of the object, the results were different.
The above images show the lead construction, that was later sprayed with mat white paint.
The above are the glass scans, which seems a lot more fragmented, due to the mentioned phenomena of shininess and reflectivity. When the scanner sends the light rays, some of the flushesare lost and the software registers an absence of a geometry but then another set of frames create the same obsence from a different view when the direction of the scanner is manually changed, so in essence this is the same data, but modified and distorted.
| Artec 3D scanner |
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| Scanned geometry |
Above image is a snapshot of the software that works with the 3D scanner. Here the geometry is already stitched together and afterwards a mesh skin is created based on this structure with the method of "fusion". It is fascinating that this software works with 2D eraze mode with a 3D object. Another interesting aspect is that any of the scanned frame can be removed from the stitched final object.
On the examples below I have 3D scanned the glass and lead model and took it into Z brush to assign different materials.
Since the 3D scanner uses the frame technique to assemble the geometry, there are variety of ways to scan the same geometry, by manipulating the handheld scanner and setting it to custom directions.
For these reason I have obtained a number of gemoetric outcomes with scanning the same object over and over, when the data as similar and yet didfferent every time.
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| 3D scanned geometry test 1 (Spherical intensity) |
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| 3D scanned geometry test 2 (Metal dots) |
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| 3D scanned geometry test 3 (Reflected foil) |
The above images show the lead construction, that was later sprayed with mat white paint.
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| 3D scanned geometry test 4 (The fragmented) |
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| 3D scanned geometry test 5 (The fragmented) |
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| 3D scanned geometry test 6 (The fragmented) |
Saturday, 26 May 2012
Thursday, 24 May 2012
Re(Calibrator) phase14
The biggest concern at this point was to source a kiln. After countless meeting, letters with suggestions and numerous debates, I had to give up on the idea of installing a kiln in the Bartlett workshop. So what next? This unleasant limitation pushed me towards an improvised slution ofusing a gas torch to slamp certain kind of glass on the negative moulds i have created based on the positive CNC milled pieces.
Above is my latest test with slumped glass flakes and molten lead.
But before I got to this piece, I went through series of experiements with different glass.
First I tried glass pebbles and the results were rather innsignificant.
Apparently my handheld torch was not powerful enough to affect the strong structure of the pebbles. Next I tried frit glass.
With the glass frit I soon realised that some kind of binder is required in order to keep the granules from being blown away by the heat. I tested few binder liquids, including gum arabic, corn starch etc. and they gave various results.
Afterwards I have tested glass flakes of various sizes and thicknesses.
One of the biggest isssue with hot glass is the anealing, the gradual decreasing of the temperature, to espcape cracks and breaks, therefore after firing i was expecting this fragile piece to collaps shortly.
But however the cracking and breaking did not happen. Hence I decided to proceed with building up on this technique as it seemed to be the best materialfor conveying the initial design idea.
During this process, I have re-introduce the notion of the bodily gesture. While working on these peices i have been controlling the hand held gas torch in certain ways, always changing my direction and shaping the piece to my desire. This gave me an immese freedom which i would have not had, if i was to use a kiln!
There were still many issues to consider; the right binder, the weight and the gravity, was the piece going to collapse under its iwn weight? What is the right mechanism to perhaps link the different pieces together? There are many question yet to be explored, however I feel that this is the right route and perhaps at some point I could take the physical model back to the digital world by scanning it in and observing the differences.
I decided to introduce a heavy metal to the process, to see if there was a potential to it and just to be away from glass for a moment.
Again I was able to control the torch in such a way, that with one hand I was feeding the lead wire and with the other hand melting it into the chsen areas of the mould. It was quite incredible how I was directingthe flow of the molten metal, and yet I did not have control over the exact shapes and details that it was forming due to its physical characteristics.
The above test model is a speculation on how the glass could communicate in the organic cage of the lead. There is still more experiments to follow, with bigger scale.
There are few things I intend to do from here; scan the model into a digital software and place this structure into various suggestive environments.
| glass and lead model |
But before I got to this piece, I went through series of experiements with different glass.
First I tried glass pebbles and the results were rather innsignificant.
| Glass peblles |
| Firing the glass pebbles |
| Glass frit firing |
| Glass frit with gum arabic |
| Glass frit with UV glue |
| Firing glass flake |
| The Glass flakes holding on the shape |
| Glass flakes build up on the mould piece |
| glass flakes fired with a UV glue |
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| the design intent |
| Glass test piece reflecting the digital intent above |
There were still many issues to consider; the right binder, the weight and the gravity, was the piece going to collapse under its iwn weight? What is the right mechanism to perhaps link the different pieces together? There are many question yet to be explored, however I feel that this is the right route and perhaps at some point I could take the physical model back to the digital world by scanning it in and observing the differences.
I decided to introduce a heavy metal to the process, to see if there was a potential to it and just to be away from glass for a moment.
| Lead model showing the convex side of the mould |
| Lead model showing the concave surface of the mould |
| Lead embracing glass |
There are few things I intend to do from here; scan the model into a digital software and place this structure into various suggestive environments.
Wednesday, 16 May 2012
Re(Calibrator) Phase 13
Now that I had some idea of the 3 axis cnc milling and the potential of the geometries that was possible to achieve with this method, I looked at the geometry again and realised that I will need to employ different glass making techniques.
I have gone back to more complex version of the initial geometry and broke it down to 22 components.
First and foremost, I will most likely use the direct glass slumping in one piece technique for some of the parts.
I estimated that about 13 out of 22 elements could be generated with this method.
There is also the glass slumping on a wire mesh method, which some of the forms might benefit more.
In the proposed example, it is obvious that a 2nd material will be needed to keep the elements together.
Some of the forms will have to go through the core glass casting.
In this scenario, a two piece mould will be produced with plaster and quartz/silica mix.
For some of the forms, I am considering experimentations with rather uncontrolled hot wire slumping.
It is an exciting method to test, however might not be necessary for the proposed shapes.
Another thing Iwas hoping to achieve was the glass slamping in such a way, that would allow for a certain fusion to happen between the mould material and the glass.
Although on the above example an actual fusion is not taking place, but it is nevertheless illustrating an intimate relationship and a union betweeen the glass and the mould.
I decided to test the range of polyurethane blocks that are effectively machinable on a 3 axis milling machine. I thought it would allow me to fabricate negavites of the geometry and then get the positive glass based on those moulds.
The experiments revealed that the all the range below the M440 density start to burn under the temperatures as little as 500 degrees Celsius.
Those samples with higher densities also showed signs of weakness around temperatures 600 and above.
The most resilliant in the range gave in at about 850 to 900 degrees.
These experiments do not necessarily mean that I couldnt still try the fusion of the moulds with the glass, however it will be difficult to find the facilities for such experiments that can be harmful for the glass kiln.
I have gone back to more complex version of the initial geometry and broke it down to 22 components.
First and foremost, I will most likely use the direct glass slumping in one piece technique for some of the parts.
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| Direct slumping method |
There is also the glass slumping on a wire mesh method, which some of the forms might benefit more.
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| Glass slumpig on a wire |
Some of the forms will have to go through the core glass casting.
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| Intricate core casting |
For some of the forms, I am considering experimentations with rather uncontrolled hot wire slumping.
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| Through wire slumping |
Another thing Iwas hoping to achieve was the glass slamping in such a way, that would allow for a certain fusion to happen between the mould material and the glass.
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| slamping on a "permanent mould" |
I decided to test the range of polyurethane blocks that are effectively machinable on a 3 axis milling machine. I thought it would allow me to fabricate negavites of the geometry and then get the positive glass based on those moulds.
| Polyurethane range 1 exposed to temperature |
| Polyurethane range 2 exposed to temperature |
| Polyurethane range 3 exposed to temperature |
These experiments do not necessarily mean that I couldnt still try the fusion of the moulds with the glass, however it will be difficult to find the facilities for such experiments that can be harmful for the glass kiln.
Saturday, 31 March 2012
Re(Calibrator) Phase 12
Now that I have done the tests on a small piece, it is time to start fabricating the actual geometry, piece by piece. I will be using the 3 axis CNC router and this means a great limitation of the geometry of the outcome. Each piece needs to be precisely set up in such a way, that it can only on side of the surface with the Z axis moving up and down and back and forth.
The scale is 1.4 meters long and about 0.7 meters wide, which means that there are going to be hundreds of small pieces to be CNC cut separately. There are very many factors that make the cutting very difficult as one each stage I face the limitations of the software, the stock material thickness, the length and availability of the cutters.
This stage of the project proves to be the most time consuming and labour intense, and it requires of me coming up with new solutions when things go wrong very unexpectedly on each step of the fabrication. It is going to be a great challenge to put these pieces together for further development.
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| cutting the mould pieces in 3Ds Max |
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| Digital mould pieces ready assembled for fabricating |
| About 10% of the overall geometry cut |
Finally I have approximately 10 % of the geometry cut and ready to be assembled together. This means the end model is going to have about 30-150 pieces, which I will use to create the negative cast out of plaster and silica and then will start firing glass. As I have mentioned, I am targeting on creating about one and a half meter long sculpture, which will have a good enough resolution for even the smallest details. The amount of practical knowledge I have gained after producing these pieces, is immeasurable, especially when it comes to understanding the limitations of the tools and trying to turn them into your favour. This is a lengthy process and perhaps not the most exciting part of my research. Software is very allowing, and it is easy to design the most complex and intricate shapes, but how much of that geometry is possible to produce? I will know the answer soon.
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