After making the digital 3D model of the geometry, I took it into another software called Z-Brush. The main fascination with Z-Brush is the Z depth brushes. Z-Brush is a digital sculpting and painting program, that facilitates the interaction of 3D models, 2D images and 2.5D Pixols. http://www.pixologic.com/home.php
For this reason, Z-Brush is often referred as the 2.5 dimensional modelling tool. This software is like the Mobius Strip of the digital modelling world.
As I have already mentioned, Z-Brush is for digital sculptors and is not at all a common tool for an architect, but used mostly for character designing for game industry, films etc.
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Z-Brush character by Majid Esmaeili |
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Character for "Gears of War" (art director Chris Perna) |
So how does it work? Here is a little example: I have created a sketch, and then placed in a Wacom Intous graphic tablet.
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A generic sketch placed under the graphic tablet sleve |
Afterwards the sketch is "drawn" in Z-Brush using the Z depth brushes. The graphic pen is pressure sensitive, which means the brushes correspond to touch of the hand, thus making the curving and sculpting process very intimate and alive.
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Drawing in Z-Brush with graphic tablet |
As a result, the digital sketch that is reproduced in Z-Brush, has a depth or thickness, since different Z depth brushes with various Z intensities have been used.
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Z sketch with depth |
This is the case with working off the 2D geometry, however the same is possible with a 3D geometry, which is what I am going to find out. I have exported the geometry from 3Ds Max and started working with Z brushes to generate some modifications.
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3D geometry exported into Z Brush |
It is very curious working on the surface of the existing geometry, with a graphic pen carving into the form.
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The same geometry after smoothing with Z brushes |
With varying the resolution and smoothness, I created number of topological "skins" of the geometry.
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The "melting down" skin |
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The "more solid and fractured" version |
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The "skin on bones" version |
It is a magnificent sensation to observe the immediate response of the change in geometry in accordance to movement of fingers and application of the pressure. It really feels like a real time sculpting, only there is so much less mess.
Another aspect of my research indicates a potential to use the time as the 4th element of the "four-dimensional" matter. These skins might allow me achieve smooth modifications of the surface and create an animated view of the changes, that are taking place during a certain period of time.
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The dynamics of the skins |
There is definitely a great potential in experimenting with this software, as it is has an insight into a 2 and a half dimensional space. It enables drawing a two dimensional lines on a 3 dimensional surface with the help of 2.5 dimensional brushes, whilst using the body gesture and hand pressure.
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